// Copyright 2008, Google Inc.
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//
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// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above
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// in the documentation and/or other materials provided with the
// distribution.
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// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "config.h"
#include "GraphicsContext.h"
#include "RenderPath.h"
#include "SVGPaintServer.h"
#include "SkPath.h"

#include "SkiaSupport.h"

#if ENABLE(SVG)

namespace WebCore {

bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const
{
    if (path().isEmpty())
        return false;

    if (requiresStroke && !SVGPaintServer::strokePaintServer(style(), this))
        return false;

    GraphicsContext* scratch = scratchContext();
    scratch->save();
    applyStrokeStyleToContext(scratch, style(), this);
    bool contains = scratch->strokeContains(path(), point);
    scratch->restore();

    return contains;
}

FloatRect RenderPath::strokeBBox() const
{
    if (style()->svgStyle()->hasStroke())
        return strokeBoundingBox(path(), style(), this);

    return path().boundingRect();
}

}

#endif // ENABLE(SVG)
